Metaphysics of Magic

Magic in The Empyrean Chronicle is a powerful and mysterious force that can be manipulated by anyone with the proper training. Normally, the use of magic appears to require various rituals, implements, and rote actions to cast a spell, but some characters are noted as having a natural talent for utilizing magical energies without the need for these things, simply using their force of will.

Aradurian Views on Magic
Early in Reckoning, Padraic Duana provides Elias Duana with an interpretation of the views on magic held by the ancient people of Aradur.

The Aradurians believed in the tapestry, a field of energy touching everything. An arcanist was someone that could manipulate the tapestry to create magical spells and effects, and presumably (in some cases) create magical items. Though most arcanists required incantation, geometric inscriptions, and ritual focus to bend the tapestry to their will, none of these things were absolutely necessary to create magic.

Several characters throughout the series note several alternative or colloquial names for arcanists, including wizard, sorcerer, witch, warlock, necromancer, and mage. It is unclear what, if anything, delineates the naming conventions of arcanists.

Magic Items
Items imbued with magical energy most often store spells, releasing them at a later time through the use of a command word by the person wielding the item.

Magical Residue
Spells are known to leave behind a sort of magical residue, a substance only visible to wizards from Arcalum. It appears to identify the spell in question, and possibly the person who cast the spell in the first place.

Magic in Nature
The tapestry theory of magic described by Padraic suggests that magical power can be found anywhere. Certain naturally occurring plants, locations, and possibly other occurrences appear to be associated with greater magical power. A few of these include:


 * Wytchwood

Spells
The following spells or spell-like powers have appeared in The Empyerean Chronicle. In most cases, these names are descriptive of the effects of the spell. In others, the name is derived by a magical word used in the incantation of the spell by a character. There are very few cases in which an official name for a spell has been revealed.


 * Dormena
 * Energy Sword
 * Blessing
 * Suggestion
 * Lock
 * Ikoro
 * Wizard's Circle
 * En Anora Iska
 * Kaznuth Harren
 * Invisibility
 * Healing
 * Black Bolt
 * Phoenix Charm